On-line Games


This work is supported by a generous gift from IBM via an IBM Faculty Partnership Award and from Intel via an Intel Communications Research Council award.

Cheat detection and prevention


Sam Moffatt, Akshay Dua, Wu-chang Feng, "SpotCheck: An Efficient Defense Against Information Exposure Cheats", in Proceedings of NetGames 2011, October 2011. pdf Slides: ppt

Ed Kaiser, Wu-chang Feng, "PlayerRating: A Reputation System for Multiplayer Online Games", in Proceedings of NetGames 2009, November 2009. pdf

Ed Kaiser, Wu-chang Feng, Travis Schluessler "Fides: Remote Anomaly-Based Cheat Detection Using Client Emulation", in Proceedings of ACM CCS 2009, November 2009. Paper: pdf. Slides: ppt

Wu-chang Feng, Ed Kaiser, Travis Schluessler "Stealth Measurements for Cheat Detection in On-line Games", in Proceedings of NetGames 2008, April 2008. pdf

Chris Chambers, Wu-chang Feng, Wu-chi Feng, "Towards Public Server MMOs", in Proceedings of NetGames 2006, October 2006. pdf | ppt

Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha, "Mitigating Information Exposure to Cheaters in Real-Time Strategy Games", in Proceedings of NOSSDAV 2005, June 2005. pdf | ppt.

Traffic analysis and modeling


Chris Chambers, Wu-chang Feng, Sambit Sahu, Debanjan Saha, David Brandt, "Characterizing Online Games", IEEE/ACM Transactions on Networking, vol. 18, no. 3, June 2010. pdf. Trace data from the paper: GameSpy data | Steam data

Wu-chang Feng, Debanjan Saha, David Brandt "A Long-term Study of a Popular MMORPG", in Proceedings of NetGames 2007, May 2007. Paper: pdf. Slides: ppt | pdf

Chris Chambers, Wu-chang Feng "Patch Scheduling for On-line Games", in NetGames 2005, October 2005. pdf | ppt

Chris Chambers, Wu-chang Feng, Sambit Sahu, Debanjan Saha "Measurement-based Characterization of a Collection of On-line Games", in Internet Measurement Conference 2005, October 2005. pdf | ppt Winner of Best Student Paper Award. Trace data from the paper: GameSpy data | Steam data

Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole, "A Traffic Analysis of Popular On-line Games", IEEE/ACM Transactions on Networking, vol. 13, no. 3, June 2005. pdf

Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole, "Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server", in Proceedings of the Internet Measurement Workshop, November 2002. Paper: pdf. Slides sxi | pdf

Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonathan Walpole, "Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server", in ACM SIGCOMM (poster session), August 2002, Pittsburgh, Pennsylvania. Abstract pdf | Poster ppt | Poster pdf

Francis Chang, Wu-chang Feng, "Modeling Player Session Times of On-line Games", in Proceedings of NetGames 2003, May 2003. pdf. Slides sxi

Geography


Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha, "A Geographic Redirection Service for On-line Games", in Proc. ACM Multimedia 2003 (short paper), November 2003.  Abstract: pdf | Poster: ppt

Wu-chang Feng, Wu-chi Feng, "On the Geographic Distribution of On-line Game Servers and Players", in Proceedings of NetGames 2003, May 2003. pdf. Slides sxi

Other material


Wu-chang Feng, "What's Next in Networked Games? ", NetGames 2007 keynote, September 20, 2007. Abstract: txt, Slides: pdf | ppt.

Wu-chang Feng, "What Can Games Learn From Security Research? ", IGT-UNR 2007 Symposium, April 30, 2007. Abstract: txt, Slides: ppt | pdf.

Wu-chang Feng, "Got MIPS?  The Need for Speed in On-line Games", SC|05 Masterworks, November 2005. pdf

Wu-chang Feng, "Multiplayer Games: What is the Research Agenda?" Discussion panel slides for ACM NetGames 2003 Workshop, June 2003. sxi

Wu-chang Feng, "mshmro.com Counter-strike Traffic Trace", tcpdump file.